US video game developer Electronic Arts has reported a surge in profits
thanks to strong sales of Titanfall and FIFA Coins.
Profits were up 51% to £335m (£196m) in the three months to the end of June,
compared with the same period last year.
EA was boosted by sales of its annual installation of the FIFA series, FIFA
14, and futuristic first-person shooter, Titanfall.
Packaged software accounted for $678m of EA's revenue in the quarter. But
digital sales - digital versions of the games purchased and downloaded from
console stores - contributed an additional $536m.
EA also announced that it was pushing back the launch of Battlefield
Hardline. It was originally due for release in October 2015 but will now be
launched in February 2015. It was delayed due to suggestions and feedback from
users after a round of testing.
Andrew Wilson, chief executive of EA, said it was "testing and implementing
several new features that will help to make Battlefield Hardline a game that
players can enjoy for many years to come".
EA also saw strong growth in its mobile business. Revenue from gaming on
mobile devices was up 18% to $120m. EA said $105m of that "comprised of digital
extra content and advertising revenue, reflecting the shift to the freemium
business model".
"We continue to view mobile as a business with tremendous opportunity as the
market is experiencing significant global growth in smartphones and tablets,"
Blake Jorgensen Buy FIFA 14 Coins, EA's chief financial officer said.
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